The First 4-Card System

Yes, I’m posting a card system, again… After my first 3-card system, I came up with a second one, and then a third one (the best so far), and now I’m going to share the first 4-card system ever created. I recommend you to read the post of my third 3-card method before reading this one.

There are 52x52x52x52 = 7,311,616 quadruples of images, so most people would think it’s impossible to have a system for that because of the exponential increase of combinations. However, after reading @gavino ‘s Massive Memory Palace and @Nerto ‘s Inverted Memory Palace, I felt inspired to build a 4-card system.

In order to apply this system, we need a memory palace with 13 rooms/regions, each containing 13 loci. For each of them, we are going to divide into 4 subloci: front left, front right, back left, and back right.

Now here is the trick: for each sublocus, you need to create a memory palace with just 13 loci. For each of them, we are going to divide into 4 subloci again: front left, front right, back left, and back right. In order to connect the sublocus with its respective memory palace, you’ll place an image that reminds you of that mini memory palace in its respective sublocus in the main memory palace. To understand this better, I recommend you to read Gavino’s Massive Memory Palace post.

The last thing you need is a 2-card system. To exemplify, I’m going to use the Double-2-Block System.

In order to encode, you’ll go to the room that corresponds to your image (if it’s the first image, then go to the first room; if it’s the second image, then go to the second one; and so on). Now, go to the locus that corresponds to the first card’s rank (if it’s A, go to the first locus; if it’s 2, go to the second one; …; if it’s Q, go to the second-to-last locus; and if it’s K, go to the last one). In that position, you’ll encounter 4 subloci, each corresponding to a different memory palace. The right one will be decided by the suit of the first card: if it’s :hearts: , then go to front left sublocus; if it’s :diamonds: , go to front right one; if it’s :spades: , go to the back left one; if it’s :clubs: , go to the back right one. At that sublocus, you’re going to find an image to remind you of the memory palace you’re looking for, enter in it.

Inside this mini memory palace, you’re going to place your image in the locus according to the second card’s rank: if it’s A, place it in the first locus; if it’s 2, place it in the second one; and so on. To choose what sublocus exactly you’re going to place the image, take it according to the second card’s suit just like we did before.

The image itself will encode the last two cards. To build it, we are going to use the Double-2-Block System, but it requires a way of distinguishing red-first and black-first suit-pairs. To do so, we can apply the Agent-Observer strategy just like in my third 3-card system (read that post to understand it better).

Memorizing the cards would be relatively easy; however, recalling could be troublesome: you’d need to peek inside all 13x4=52 mini memory palaces of each room. To make matters easier, I would recommend you, instead of creating 52 independent mini memory palaces per room, to build them based on scenes from the website Animation Screencaps. This way, each region/room of your main MP will be related to a different movie, making the navigation much easier.

What do you think of this system? In my opinion, it’s certainly more difficult than my 3-card one, but it’s still not as impossible as most people believed.

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Hahaha as I was working on writing up VSE, I was thinking “I wonder how long until he expands this to a 4 card” :stuck_out_tongue:

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Haha, I actually started developing this 4-card method first, but then I thought “wait a minute, this would give me a very simple 3-card system.”

Btw, what do you think about it? Do you think it’s competitive?

Loooooots of work for the palaces. Its like palaception. Palaces within palaces. Palaces all the way down.

13 palaces x 13 loci x 4 sub-loci x 13 sub-sub-loci x 4 sub-sub-sub loci… Is 35,152 possible points of interaction. That is… a lot. Even knowing what the mind is capable of, its a lot.

If you had a true 2-card 2704 system, would that cut down the number of loci needed to a point of practicality? If you had a 4 digit system, even a modifier or category based one, would that change the approach?

4 cards means 13 images. While thats less than the 17 for the 3 card system, I’m not sure if the learning curve and prep effort is worth just being able to eliminate 4 images. For the hyper-elite looking to chase tenths of a second for record times it offers a possible new lower limit, but there at some point the law of diminishing returns will kick in and the effort of the encoding process will offset the gains.

I think the sweet spot is the 3-card system via a 2704 dual list PO. That is absolutely something that can be tested out and has tons of upside.

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I wouldn’t count the subloci, though, because they naturally flow from the loci, so I’d say there are “just” 13x13x13=2,197 loci… That is still a lot. However, that means learning 13 loci of 13 regions of 13 movies. Btw, if you manage to remember the order of the movies without a main memory palace, there will be even fewer things to remember.

I can’t think of a way to do that, but maybe there is one?

I was thinking something like that. Since memorizing movies’ plots seems easy and natural, I don’t think it would hit some biological ceiling.

I agree. Although I think this 4-card system works, it’s a lot of effort, which isn’t worth it for me at the moment. I’m glad I came up with a 3-card system that works with my 3-digit PO.

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I think it’s an innovative concept and you may find the 4 colour deck to be useful.

Do I think it would be competitive? My initial thought is no. The reason memory athletes have their speed is because they can instantly go through their route(during the 20 seconds wait for a Cards match, I will go through the 16 locations in my palace 3 times, and bet this is similar for other athletes).

With that said, Id love to be wrong on this and certainly appreciate your innovation and would love to hear how you make out.

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Thanks for your reply!

Is your opinion the same for the 3-card system I came up with? Because I understand that moving inside the palace fast is crucial, but wouldn’t the loci of each card become automatic after some time? Especially if there are fewer positions, like in that 3-card system I made.

I think this would slow me down a lot.

However, two things.

1- Maybe that isn’t true for you.
2- I could be wrong.

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Is this the best place to discuss subloci?

I think it’s a really interesting approach, and I’m curious if the restriction of only allowing one image per locus is an issue (ignoring palace size requirements), and if there are ways to work around that restriction and put multiple images in a locus?

In the most basic case where you only need to store 1 bit of information via subloci (such as if you’re using it with a 2-card 2-block system), the first thing that comes to mind is 4 subloci, but that’s equivalent to just having 2 loci with 2 subloci each, so you haven’t fundamentally changed the 1 image per locus restriction, just grouped your loci by twos (which might not be a bad idea for other reasons, but isn’t relevant here). The second thought is that you could combine the variable length system that the Shadow System uses and subloci, by having 3 subloci, 2 of which can hold the first image, and 2 of which can hold the second (1 sublocus could hold both, if that happens just track the order like you normally would). That seems extensible, so to encode n pairs in a locus you could have n + 1 subloci, where the first and last subloci can only hold the first and last card. That approaches 1 subloci per 1 pair as n approaches infinity, which isn’t bad. But that begs the question, why not just promote the subloci to loci, have 27 of them (or fewer to account for grabbing), and you’re back to 1 image per locus on average