Of the Best video games for creating massive “memory palaces”

Minecraft → Undoubtedly the king for massive memory palaces, while I build my places I memorize them without using techniques, because I have to create plans for the places and think how to put more places (I create places from the creative map and everything clean, there I have a massive place full of information) and another very good point is that I can play from my mobile phone.

I have a place based on the idea of “platon’s ideal city”, it’s massive and I’m always looking how to put more places, with minecraft it’s brutal.

GTA V
Red dead redemption 2
The assassin’s creed saga
The witcher 3
Fallout 4
Horizon Zero Down
Scorn → This one is a bit gross, but undoubtedly unforgettable map.
Metro exodus
Mafia definitive edition
Wolfenstein Saga
God of War 4
Cyberpunk 2077
Baldur’s gate 3
Terraria
Doom Eternal

You could add more to the list, that you know that are beautiful maps, with the previous ones I have enough but I love to observe the divine places that have the video games.

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While playing you can add information in the video game locations, create a list of images and while playing you can place the information, the review is entertaining.

Minecraft is one of my favorite video games, but I’m skeptical about its potential as a platform for creating massive memory palaces. While it can be useful for imagining fictional memory spaces, I have some reservations:

  1. Minecraft lacks the intricate details you’d find in a real-world location, like a house. Sure, you can add these details mentally, but it requires extra effort and might not feel as authentic or memorable.

  2. Building a memory palace from scratch in Minecraft can be tedious. The game’s block-by-block construction (unless you’re using mods or external editing tools) can be time-consuming and frustrating, potentially distracting from the main goal of creating an effective memory aid.

When choosing a location for a memory palace, whether real or fictional, two key factors to consider are its richness in detail and its distinctiveness. An empty, unfurnished house or room doesn’t make for an effective memory palace because the loci would be too similar. Unfortunately, Minecraft falls short in both these aspects.

That said, video games can still be valuable tools for creating memory palaces. The key is finding the right balance between detail and uniqueness.

Here’s an intriguing thought: Imagine combining Minecraft’s creative potential with cutting-edge VR technology. This could allow users to craft intricate, personalized memory palaces in a 3D space, bridging the gap between digital simplicity and real-world detail. By incorporating haptic feedback and photorealistic textures, this futuristic approach could revolutionize mnemonic techniques, turning Minecraft-inspired virtual worlds into powerful cognitive enhancement tools.

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Yes, I understand very well what you say, but it has worked very well for me, it is really tedious to build distinctive spaces but this forces me to memorize the places when I create them, I also think what place I could add, also creative ways to make the places different from each other arise, you must also look for information or references for your geometric places, I also like because the places are square, and a lot of things to add for the distinction that would take a long time to explain … Although it also takes time to learn all this, if you start from scratch to build and without plans for the places or you don’t like to do it… Sometimes I’m too bored to build and I play any other game, there are also more building games to make a lot of different geometrical worlds.

Some of the games I’ve used:

Red Dead Redemption 2
GTA V, SA, VC
Hogwarts Legacy
Breath of the Wild and TotK

Here are some videos of the places I use in Hogwarts it has some great ones.

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  • all 3D Zelda games
  • all 3D Mario games
  • Vampire the Masquerade Bloodlines
  • Tony Hawk games
  • Skyrim
  • all 3D Fallout games
  • all Resident Evil games
  • Okami
  • all 3D GTA games
  • Bully Scholarship Edition
  • Banjo Kazooie and Tooie
  • Kingdom Hearts
  • Chibi Robo
  • all Souls games including Sekiro and Elden Ring
  • all Dishonored games
  • Dragon Quest 8 and 11
  • Dead Island 2
  • Final Fantasy XV
  • Garry’s Mod with Steam workshop (infinite decent maps)
  • Harvest Moon A Wonderful Life
  • all Hitman games from Hitman Bloodlines on, especially WoA
  • MGS 5 Ground Zeroes
  • Monster Hunter World
  • Nioh games
  • Sifu
  • Sleeping Dogs
  • Stray
  • Simpsons Hit & Run
  • Toy Story 2
  • all Xenboblade games
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Wow what a great atmosphere hogwart has, brutal. This will be added to the list of my games.

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The castle is huge and very detailed.

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Counter Strike is something I think can be really useful, as I can imagine the same for other online multiplayer maps.

It’s detailed enough that you can take in all the intricacies of the maps if so desired, the maps are laid out in a manner that familiar players can likely place loci by callouts/spots they’d have to scout the enemies at, and the maps have a few different possibilities of paths/starting points per journey, depending on where your goal is on the map, or which side you’re starting on.

Also think that the stages in Super Mario 64 would be quite a fun tool; I know I’ve seen Nelson Dellis use the game to memorise 1000 numbers before, which was cool to see.

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I use starcarft and starcraft2 maps to create memory palace. A strategy game that I have played a lot in my teenage years. I already know maps in details and able to create 10 to 20 spots per map. I also use color and units and building to store information. Also as said just above counter strike have very famous maps that I know by heart with already spot (long, short, …) where we already use to call out enemies or use for strategy. This is a nice one also.

For starcraft here is an exemple of what I visualize (sc is a game with a top point of you, letting you memorize better in my opinion), the spots are usually base, mineral lines(the blue elements on the maps) (behind and front) xelnaga (towers), and hills, specific spot use bu players to setup an army or harass position in the game.

For CS here is an exemple of what it looks like.


For the players I let you guess what maps it is :grinning_face_with_smiling_eyes:

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It’s been mentioned already but I really do have to reiterate just how good Hitman WoA is at providing memory palaces. The gameplay loop will have you slowly sneaking through massive, detailed maps while always directing your attention to the environment you’re hiding in, and you will inevitably play them several times. An average map will easily net you 200-500 loci depending on how much you explore and how much you place.

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The Hollow Knight map is absolutely massive with distinct palettes for each region helping to distinguish rooms from eachother

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Hitman 3 was one of the games I played a lot, it has a very good (beautiful) setting… I also love the victorian structures as in assassin’s creed unity and hogwarts with its magical touch that I had not played and I will try.

I like to place people in places, I memorize about 100 to 500 names and faces per day (I have alphabetical lists of different categories)… I use numerical templates to memorize them but I like to have them in places, so they help me memorize information more easily.

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This looks intidimating !

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Of course, if you aren’t already familiar with a game’s environments—which would typically come from multiple playthroughs—you’ll have a lot of work (or play!) to do to effectively make use of it for memorization.

I haven’t yet needed to turn to games for my memory palaces, but I think my first stop would be Tomb Raider: Underworld. I’ve played it at least five times, and its tombs are expansive and multifaceted, making them ripe for exploration. (Legend and Anniversary would also provide some very large, easily navigated palaces as well. Not so much the most recent trilogy.)

And then I’d look at some of the set pieces in the Uncharted games that have distinctive, memorable levels.

Chances are, if you love and know a game you’ll be able to make use of it as a memory palace. (Although as much as I love Horizon: Zero Dawn, there’s no way I could use it for memory. It’s outdoor spaces are too vast and unfeatured, and it’s interiors are typically small and too similar…apart from the cauldrons, which I’d find impossible to navigate in my imagination.)

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Minecraft








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It’s great if those spaces work for you. But they are too empty and have too many similar, repeating designs to be effective for my own memory palaces. I need to have spaces that have distinctive characteristics that make walking through them memorable.

Bob

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I place locis by categorical in those empty places, the differences for me are the angles of the place and the imaginary locis that I place, I like them more empty because I myself design them as a theater of memory, but that design that I shared is from a youtuber, it is similar to my designs in minecraft.

I place characters in all the angles and columns… I have long lists of names that I memorize.

I create alphabetical lists 26 letters, each with 100 characters… Well they are several pages of excel, so I create more lists if they go over 100 in one letter.

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When I was sighted I used Minecraft. I made multiple distinct palaces that I could travel to using trains, and used in game items placed around the palaces themself to give loci. I found it really easy to memorise them because I created them and could walk them frequently. If I needed added help I made a sign with a key word. Worked well for me

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Now I’m using horror video games, I would like you to share games that you think have a good story or atmosphere… I also use literature as a memory palace, using the alphabet to order the locations.

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