I define a memory hook as everything that you use to retrieve a memory from the database in your brain.
Picture VS video
Imagine a memory contest held in Hollywood with competing teams consisting of actors, directors and movie critics. In this contest, more likely than not, at least one event will be something like looking at snapshots taken from movies and answering questions like:
- what movie is this?
- what happens after this snapshot?
The organizers of this event may realise, that the first question is easy enough for at least some of the competitors, but the second question just seems to difficult; so they decide to replace the snapshot with a 10 seconds video of the movie, making the second question significantly easier.
Imagine using a 2 digit standard memory palace system to memorise a bunch of numbers, just for the fun of it. Also, imagine that youy are very sleepy, so you are likely to be in the following scenario: front door of my house, what in the name of Zeus did I put there? Nothing comes to mind, so you try your secondary method, counting from 00 to whatever 2 digit number is the right one. And very often, as soon as you visualise the object that represents the correct 2 digit number, you recognise it as the one you put at your front door.
This asymetry (see: Asymmetrical memory connection) can also be described as the difference between the quality of two memoryhooks:
- object: being a memoryhook for the location it has been placed;
- location; being a memoryhook for an object that has been placed in this location.
In my estimation, the first memoryhook is more powerful.
The juggling reverse memory palace
Please imagine the following scenario: there is a fireman axe stuck in your front door, you take it out and you teleport to your bedroom, you trow the axe on your bed and a pillow jumps up and you grap it and you teleport to your kitchen and you squeeze the pillow in one of the kitchen drawers, but there is a pair of scissors in the drawer that you have to grap in order for the pillow to fit and you finally teleport to the bathroom and you stick the scissors in the bathroom mirror.
No try to fill in the … but don’t look at what comes after the … before you have filled it in.
there is a fireman axe stuck in your front door, you take it out and you teleport … and a pillow jumps up and you grap it and you teleport …but there is a pair of scissors in the drawer that you have to grap in order for the pillow to fit and you finally teleport …
The above test is a very realistic example of my latest version of the reverse memory palace:
- 100 numbered locations;
- in every location there is a (starting/deault) object (in the previous version this object was merely associated with the location);
- Objects are moved around from location to location (like the balls in the hands of a juggler taking over each others place) in accordance with the to be memorised sequence of numbers;
- A starting object (latest favorite for this role is the Incredible Hulk) is placed at the first location.
This version of the reverse memory palace is designed in such a way, that the power of the memoryhook is maximised by creating a video that only requires an answer to the question “where did I place this object?” for it’s continuation.
Final improvement of system (getting rid of linguistics)
I’m also working on a way to make the connection between the 2 digit numbers and the locations more powerful in a way that resembles the ability of “flash anzan”/“mental abbacus” users, in that they are capable of making speed calculations while having a conversation at the same time. In my latest version, I used my New memory system for fast translation of numbers (so for example: 22 35 89 = noe mas fag), but I feel that is not very compatible with the mental juggling of the newest reverse memory palace. I replace this linguistical method with a visual/sensual method, in which I simply place the numbers in the memory palace like real 2 dimensional objects.
- 33: coffee machine in office hallway; the two 3’s are placed under tension in the opening of the machine where the plastic cups come out like the spring coils of a car;
- 99: on top of the diving board in the swimming pool; they are sort of bouncing up and down.