POA instead of PAO?

I’ve noticed that for some of my actions I am unable to animate the person until I see what the object is. So I have to hold in my memory what the action is, unseen, before the image is finished.

Instead, if I added the object after the person, and then seen the action and had the person act on the object already there it would flow more logically.

It’s not a problem when speed isn’t an issue but for speed I think I’m slowing myself down. Has anyone else had this issue? Did I pick my actions incorrectly?

For example, “[P]Captain Hook [A] getting eaten by [O] Crocodile.” The object comes in at the end and then the scene can be animated, but I have to remember an unseen thing (getting eaten) before the animation.

Compare this to “[P]Batman [A] kicking [O] a bat.” I can imagine Batman kicking mid-air and the bat popping into existence after which it gets kicked.

However, since one thing (a person) always acts on another (an object) it seems like it will always work out in terms of animation flow if you do POA instead of PAO.

2 Likes

When using persons in your system, it would be better to make the person apply the action instead.

You’d see the person first, and then the object’s action, and make him do the action to the last object.

Here I would do it;
“Captain Hook is Eating The Crocodile” as a single animated image.

You would of course Not use “eating” with any other action anymore.

So it makes no difference if it’s PAO or POA, as long as you know the actions by heart, and each action is not used with any other action, then how you mentally see the image-animation makes no difference because you can’t get confused with the order as it’s always Person doing an action to the last object.

2 Likes

Thanks, Erol!

Ok, so I did choose some of my actions wrong. The person should never be acted on if you’re doing a PAO.

Captain Hook eating a croc doesn’t really flow for me because I don’t associate him eating a croc, only getting eaten. So for memorization purposes my choices are brute force remember that anyway, find a different action-object for him, or switch to POA.

POA would then seem easier to make since it opens up more actions.

Do you see any inherent weakness in POA instead of PAO?

2 Likes

It makes no difference.

What you are doing is PAO system

But instead, you seem to Reverse the PAO to OAP

Captain Hook | getting eaten by | A Crocodile
This is a reverse PAO, meaning; you are applying Object Action Person.

You might as well have “Crock is eating Captain-Hook”, it would be much faster.

So really it’s the same order, Something is Doing Something To Something
Which makes no difference to PAO system, It can be OAP if its easier :slight_smile:

PAO is basically a Chain-Link system, 3 things are Chained together.

In your case, its OAP but in the reverse order :slight_smile:
You seem the make the person Wait, and then have the object apply the action to it after making him wait, hence it’s why it’s slowing you down.

You could probably do better if you see the Object first, apply the action to the Person, if that is easier for you.

I use a totally different approach then most people I know. That’s one of my reasons why I use the shaper system. I can’t get confused with it, and the actions are all ready to be used by itself and or with a person.

Let me give you an example that may help you to memorise faster. I had the same issue when using the persons, now I dont use them, but in the future I might because the actions are all ready for the persons to use instantly, I dont have to think.

I have also created and identified a good few (more than 10) Link Methods while I was working on this heavily, which increased my speed instantly.

In my system 00 is the Egg.
Now the egg itself has no life to it, it just stays there.
So when an Object has no life or anything special about it, I then use the “Give It A Life” Method.
So I imagine the Egg with Hands, arms, and legs.

Even now, there is nothing special about the egg, except it has arms and legs.

This is when I use “The Hero Powers” method.
In this case, I gave it the power of being able to “Stretch” his arms to any length.

So the permanent action has become, “The Egg’s Arms Stretching out to Grab & Cuddle” the next object regardless of what the next object could be, it makes no difference anymore, because as soon as I see the egg, I know that his arms are going the stretch & cuddle the next object.

you may ask, how does this work with Persons?

Here is How the PAO works with the shaper

01: Spiderman
00: Egg Cuddling
28: The Crocodile

01 00 28
Spiderman Cuddling The Crocodile

I have no other action as “cuddling”. Each is different.


I have every single image, and every single action for each 2 digits, and are all ready as OA. I practice them using “Object Action” only which is 4 digits at a time.
So when they all are mastered, then adding a person to the system would be so easy as explained above.
The reason I don’t use persons at the moment is because it’s not always faster to recognise the faces and the clothing of my persons. Basically I will do that when I feel I want to use them. But using the Objects Actions Paired Linking System helps to be much more creative, especially using the link -pairs I’ve identified, which makes the whole thing so much fun.
Lately I was able to memorise 70 digits in 1 minute with using the OA.

Hope this helps and gives you some more ideas to increase your speed.

5 Likes

Thanks! Yeah, I see now how I reversed the order. Looking over my list I seem to have done that for a dozen or so person’s. I’ll have to think about what I want to do.

3 Likes

P onto O performs A

There is no right or wrong here… it’s pretty much the same as SVO in English and SOV in Japanese sentences. All you’re doing is using Japanese grammar.

If that makes more sense to you, go ahead and do it… nothing wrong with it.

5 Likes

I just realized that it’s possible to animate a person when the object is acting on the person before you see what the object is. This is done through an “anticipation action.”

For example, with my Captain Hook, he can put his arms up in the air cowering as if something is about to eat him before you see what that thing is. When you see the object it comes in and completes the action.

So, let’s say that your person is Wonder Woman, you then get Hook’s action (“gets eaten by”), and then the object “Death Star.”.

In this sequence you visualize WW, then she starts cowering or whatever other action you think someone would make when faced with imminently getting eaten, and then the Death Star appears and a mouth forms on it and eats her.

Of course you would just have to make sure that the action animated by anticipating getting eaten is distinct from all your other actions.

This would allow you to maintain the P-A-O sequence while still having objects that act on person’s.

1 Like