Memory Palace for Card Depletion and Segment Tracking. Applications to other card games?

I wanted to write a book about my system that I have been developing, but I had to get honest with myself, that I’m no writer. What I am is a giving person, and I couldn’t have done this with out the information shared with me that I built my system upon. Maybe through sharing I’ll learn another way to refine my system.
Speed card systems tell you the order of which cards have been played, but not of what remains. I realized memory palace structure can be used for counting and grouping special cards together in the same room or palace.
I want to use this system on single deck blackjack. Rummy players can use these concepts to modify their systems as well. I have been a card counter for over 4 years, and for single deck I use the Gordon Count. 2-5s are valued at +1 and 10-Ks are -1. These cards with not be memorized, only used in the running count for an estimate of tens density. 6-9 and Ace each have their own 4 loci memory palace. Each of these palaces will have a “guide” who reside in the palace at each locus. I used my friends homes that reminded me of 6,7,8,9, and Ace. Here is the mnemonic link for the card rank to the person who resides in that palace.
The structure of each MP are similar to help recall. Locus 1 is the entrance to the MP, locus 2 the first floor, locus three is always on the 2nd floor, (representing 1/2 through the deck) and locus 4 is the exit or the backyard. Each locus represents the number of memorized cards you should have seen for every 1/4 deck. Each locus is also in its own room. This is done to allow me to expand my system to double deck by adding one loci per room in the future.
In this system, MPs are tied to the card rank and suits are ignored, freeing up objects, people and actions for input. I use the term “Deck Images”. A deck image is a person or object I use for every MP and locus per each single deck played. One of my deck images is my cat Marbles. If I see any 6 played, I will input marbles into into the first locus of my 6s MP, the next 6 I will put Marbles in the 2nd locus. No matter the what suit shows up, I will always input the images in the loci in the order or 1-4 walking through the MP. To recall how many 6s are left, I look for the empty spots without Marbles. If I am at 1/4 of a deck played, I know if normal distribution, I should see marbles only at the first locus, I see her at 1 and 2, leaving the second floor with 3 and 4 empty, so I know am deficient one 6. I play through that deck using Marbles, now they shuffle, so I go on to my next deck image, The Joker. I use ”explosion” and “water/water gun/hose”(grouped as one) with great results, but people are the strongest for me.
This allows not only allows me to take advantage the structure, it also allows me to reuse the MPs while eliminating ghosting. The loci are not just objects though. They are objects, but objects tied to a scene with the MP “guide”. Locus 2 in the 6s MP for example, is Michael(he is the MP guide for 6s) playing Nintendo 64 laughing because he’s winning a game of Goldeneye. Whomever is playing with him is disappointed. The deck Image will be interacting with Michael and playing Goldeneye. So if it were Marbles,(my cat) she would be angry and disappointed, clawing the N64. If the deck image is explosion, the controller will explode out of Micheal’s hand.
If a 7 is played, I’d put Marbles in the 1st locus of the 7s palace, and then if two 8s are played, Marbles would also go in the 1st and 2nd loci of the 8s palace.
At first, I had a 1min and 13sec deck speed memorizing every card and recalling the ranks of the remaining 4-6 cards. This used 9 four loci palaces and 1 sixteen loci palace for all the 10 ranks. The Ten’s palace was 16 loci divide into 4 rooms of 4 loci each. Each room represented a 1/4 deck similar to each single locus in the other palaces. This looked promising with that speed with only 133 decks practiced. The issue was doing the mental calculations in practice to gauge ten surplus for betting decisions were too taxing on my mind. So for Blackjack, the Tens palace was a couple loci too far.
With rummy, having your card system in a MP divide into 4 rooms by suit in combination with of deck images, or mutilations, can do away with the ghosting. I’m unsure about the actual application because I have not attempted it. Using it for blackjack, I know works, since I have done it, but I have the benefit of ignoring suit, where suit is just as important as rank in rummy.
Using a technique called Shuffle Tracking, which targets weak casino shuffles, I use MP structure to memorize the 6-8 segments needed. To understand this simply, I need to count the cards of six 39 card segments, using a traditional card counting system, segments are labeled as A, B, C, D, E, and F. I need to memorize values for each or these, negative or positive. It might look like this, 7, -3, 12, 4, -14, -5. That would be the order of the memorization respectively to their letter segments. Now, because of the the skill of shuffle tracking, I know that segments A and D will be shuffled together, so they need to me added. Same with B and E, and C and F.
I structured my MP with this in mind, starting at the backdoor of an old job, working up the left wall of the MP. Locus 1 has two loci really, the coat rack high for positive numbers, and the mop sink low for negative numbers. This is segment A, and since the number is +7 I will use my peg system to code 7 as key on the coat rack and leave the mop sink empty. I travel towards the front of the store to locus 2, segment B. Again, there is a high location, pizza hotbox, and a lower location, pizza bags low shelf. Segment B is -3 so I’ll put a Ham on the lower shelf with the pizza bags. Only one location (high or low) per locus will be used.
Locus 3 will brings us to the front of the store for segment C, and locus 4, segment D will bring us to the back of the store except on the right side of the room, adjacent from and in sight from segment A, which D will need to be added to. E is adjacent and in sight from B, and F from C at the front of the store. A, B, and C are on the left wall, and D, E, and F are on the right. Recalling the information, you walk from back of the store to the front, adding the parallel loci from left and right as you go through. This is the new order of the cards after the shuffle.
Using my system on Blackjack is not feasible for a beginner, and many pros believe it to be a waste of time. They could be right. There are close to 1000 numbers that need to be memorized to know how to use the information, along with a deep understanding of the game of single deck blackjack.
Again, I haven’t written all of this out before, since it has been a growing system in my mind over the past year, and I’m no writer. There are likely important things I have forgotten to mention that might just seem obvious to me, so please ask questions, so I can improve my system father. Hopefully someone can use these ideas and apply them to other games.
-ChadGridlock

Here’s a video of me using my system for every rank, mind you now my system is a traditional card counting system with just 5 memory palace side counts. https://youtu.be/cuL66c_Cano

Hello Chad,
I find very interesting and ingenious to use a MP per rank, with deck-image, thank you for this idea.

I just didn’t get this part :
The issue was doing the mental calculations in practice to gauge ten surplus for betting decisions were too taxing on my mind. So for Blackjack, the Tens palace was a couple loci too far.”

For the Rummy part, when you wrote “With rummy, having your card system in a MP divide into 4 rooms by suit”, you meant 13 MP (1 per rank) of 4 rooms (1 per suit) ?

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Thank you for the response. With card counting a running count is kept, one number that starts at zero, and you add and subtract from that number as you see cards that have assigned point values. 2-5 are +1, 10-K and -1 one, 6-9 and Ace have a value of zero. You then take the running count and divide by the number of decks remaining. If I have a running count of +3, and .75 decks remaining, I do 3/.75 and get +4 for my true count. True count represents the surplus of 10s per deck, 10s favor the player, so more money needs to be bet to cover the more frequent unfavorable situations. The Gordon count has a 96% accuracy at identifying 10s surplus situations.
With a side count of tens, you also need to count every single card being played, it is too difficult to estimate the remaining cards to come up with an accurate density of tens. So you take the side count of tens remaining and divide it by the total number of cards remaining. You need a ratio over .325(or .33?) to have an advantage. Doing 12/30 is much more difficult,(impossible for me) plus counting every card and memorizing every card.
Using mnemonic side counts with a traditional card counting system I believe is a healthy compromise of dollar per hour loss versus mental fatigue since I will be trying to play a few hours at a time, with the bulk of my advantage coming from playing decisions.
I’ve only played several hours of Rummy, but my idea was Four 13 loci palaces A-K, with the loci the same or similar across the four palaces. All four of the Ace loci, in each palace would be the entrance. One could be a screen door, one could be a gold door with fancy trim, one could be a vault door, and the last one a sliding door. Door would only be used for Ace, but each are distinct enough to not get confused. This provides a link in between the palaces and each loci per rank should use a similar locus in this regard. This creates a grid format, where rank and suit have their own “path”. It is also adding another image associated with your speed card system. Ace of hearts is a proud Mexican man with an sombrero, so he would be tied with one of the doors. When I see the Ace of Hearts played, I’d add the deck image to the proud sombrero man at the golden door.
This would require creating imaginary memory palaces, but the structure is so important for effective and fast recall, that I believe it is well worth the time if you cannot find well structured existing MPs. I personally prefer using old jobs that I will not return to, and shape shifting the existing place to fit my needs. I’ve added loci and even rooms that never existed besides in my mind.
I’m unsure if I elaborated enough, let me know!

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