Hi, @Rory111, you’l find other magicians here who do have lots of experience with memorization of card stacks. I don’t practice magic so I focus on the mnemonic part and my recommendation would be to create substitute words from a conversion of each card and then remember the order as a story as I’ve seen other magicians do. You could use a peg system to associate to for the order but the story linking is much simpler and faster.
The system to create the substitute words is usually based on a combination of suit and rank. For instance, Simon Aronson used a combination of the Major system and suit initial letter to create keywords for each card. Here’s a portion of his conversion table:
| rule 2 | Clubs | Hearts | Spades | Diamonds | |
|---|---|---|---|---|---|
| rule 1 | C- | H- | S- | D- | |
| Ace | -D, -T | cat | hat | seat | date |
| King | -ing, -ink | king | hinge | sing | drink |
| Queen | -eam | cream | queen | steam | dream |
| Jack | suit image | club | heart | spade | diamond |
| 10 | -S, -Z | case | hose | seesaw | daisy |
| 7 | -G, -K, no I vowel | cock | hog | suck | duck |
I personally have tried to create a more complex system but I haven’t decided on which one I prefer. The card images from Ace (0) to ten (1) with King images starting with H- (qa Hing), Queen images starting with W- (qa-Ween), and Jack images using CH- or J- but not SH-, using the Major system are my preferred method right now. I put the rank consonant first but others, like Aronson, use suit first.
The suit consonant is also flexible. I use S, SP or Z for spades, D or T for diamonds, R, F, or V (loVe) for hearts, and G or K for clubs.
Generate the list of substitute words you like the most for items for all the cards. I use my Major system toolkit to help me select a good item when designing a system.
Then you need to create the story that puts the cards in the stack order. For the Redford stack, my first six images would be wire (QH), nose (2S), lute (5D), fig (8C), chair (JH), and a hasp (KS). The story might go like this: A magician is sent in to a gang of thieves wearing a wire posing as a possible buyer for antiques. It’s a small unit placed up his nose. The cultured thieves are selling a Renaissance lute and invite the magician to sit and listen while he is served a sliced fig and covered with honey. He sits on a Renaissance styled chair in the middle of the room. The thieves then lock his legs onto the chair with a steel bar and hasp.
You can continue the story in different locations to make it easier to remember groups of cards. Maybe the next six or seven cards take place in the sewer (10H). The important part of memorization is that you know it well for whatever seems to work for you. If you have any other questions for me, I’ll be happy to help out. You will also get other advice from practicing magicians I’m sure if you need that. Good luck!
