Jass is played with four suits of nine cards each:
Ace, King, Ober, Unter, Banner (10), 9,8,7,6. High card wins the trick. Points are scored.
Since there are only 9 cards per suit I have visualized a 3x3 grid [tic tac toe!] for the trump suit and “checked” squares to see a pattern evolve as trump cards are played. This is the most critical information. (I’ve practiced this, but not used it in actual play.)
HOWEVER, it would be highly advantageous to know in each round ALL the cards already played, WHO played them, and what card is currently “BOCK” or the highest unplayed card in a suit. (If your partner plays a “Bock” you can “schmier” a valuable card, knowing he has won the trick.)
(Incidentally, the highest cards in the TRUMP suit are not Ace and King, but Bauer/Buur (Unter) at 20pts and Näll (9) at 14 pts. Ace and Banner then follow in value (11, 10 pts). There are also variations playing top-down and bottom-up without a trump suit where 8’s are worth 8 pts.
And even a “slalom” mode where these two alternate.)
The suits are Eichel (Acorn), Rose, Schilte (Shields), and Schelle (Bells).
I’ve used the major system to choose objects for each card, where the tens digit is the suit, called a “color” here–G(reen) R(ed) B(lue) yeL(low)–and then assigned 1-5 (t,n,m,r,l) top down as logical by importance and then bottom up for 6-9 (sh,k,v,p) numbers being numbers, for the individual cards/object pictures.
So a two-digit color:object gives me four groups of nine cards I can manipulate in some systematic way.
Can someone suggest a method for rapidly handling SUCCESSIVE rounds in an actual game? (Good players don’t take long to play!) How do you in effect cancel or disregard your memory of one round before the next begins? A different “room” for every round? A different story with the same characters? A third digit?
Any tips will be appreciated.