I am following a counterclockwise direction through the interior of my origin palace, and I may continue with that pattern with other palaces. TBD.
I forgot to mention the color of JS’s socks. They are high thread count black dress socks as befit a gentleman. Though, JS can be a bit of savage and a party animal. But we all have a bit of shadow and teeth to us in the end, don’t we.
Oh, and his belt is slightly darker purple than his suit, is thin, leather, and has a thin chrome buckle.
Well, and, I suppose I’ve decided he’s a demi-god similar to Loki of Asgard and Yotunheim.
Location: Origin Palace
Locus: 2
I attempt to shut my bedroom door behind me as a I step out into the hall, trying my damnedest not to step on Snorlax and JS. I must shut the door so as not to wake them. Phew. Rest well, my friends. I turn my head toward locus number two, the door to the room one over from mine. It is unable to shut all the way because the wooden boards in the hall are bowed upward in the doorway.
As my first locus, JS and Snorlax are my portal back to the beginning and the indicator that I am here to learn JavaScript at the moment. Locus two of every palace will always, I believe, be where the actual new info starts to get encoded. Now, it’s time I get over my fear of failure and crack this book open and read and translate what I’ve read into imagery. Keep in mind that JS’s magical prowess allows him to be in multiple places at the same time, and even in multiple times simultaneously. He’s good like that.
I have just learned that console.log(), a command often used in coding examples, is not, in fact, a feature of the JavaScript programming language, but instead is a part of the vast library of application programming interfaces provided to us in the browser. And so it is important to know the difference between the actual language and the features offered via API.
My roommate is in the process of rearranging, so I will focus on the features of the room that will not change. Floor, window, door, closet.
I push further open the door to the room next to mine, still not wanting to wake my sleepy-headed friends. I see a sparrow-sized JS sitting perpendicular to me on the window sill, his back toward the right-hand wall. There is a plain brown wooden chest opposite him, with the letters “A.P.I.” stenciled in white paint on the sides. Magic is in the air, you can feel it. It feels like the static you get when you rub balloons together, but much more intense. Every move I make triggers small cracks, pops, and squeaking sounds in the air. JS has both hands in the air- he seems to be separating something. He jumps to his feet, swiping toward me with a level left hand and making a knife-handed chopping motion with his right hand. The air screams and hisses. With a flash of blinding light, green is ripped from blue, and the blue is sucked into the A.P.I. chest. With a final pop that must have sounded like an explosion went off from outside the house, the chest slams shut. There is an eerie silence. The green dissipates back into the air. It seems easier to breathe somehow. The chest has a subtle vibration about it. JS walks over to it and picks it up. He carries it between his right arm and his side like you might carry a textbook. He hops down from the window sill, looks up at me, and nods. He walks out of the room, but the click-clack of his shoes stops when he turns down the hall. I peek out of the door, but all I see is big sleepy JS and Snorlax back toward locus one. Strange.
Aw sh**. I forgot to come up with a character to embody my origin palace. Well, maybe I don’t need to… No, I need characters for palaces to associate with loci for triggers to other palaces. I’ll have the characters be chilling and doing something, somewhat annoyed by the locus they’re having to deal with, and maybe sometimes joining in the fun. If I want to travel to the palace they’re connected to all I have to do is ask.
My Origin Palace’s character will be my roommate’s annoying cat. But in this world, he’ll have an eyepatch, a deeper, gruff male voice, he’ll say meow at the end of every sentence or so, he’ll be wearing a black beret, sitting in a wooden chair about his size, he’ll be able to use his paws as though he has opposable thumbs, and he’ll be staring at some cards in his… paws. He is scowling and has a toothpick coming out of the (his left) side of his mouth. His tail is scraggly. His name is Peter and he is a brown cat.
… But do I need a character for my Origin Palace if Snorlax at the first locus is always my way home? … I think I’ll keep him anyway, just for fun.
[I will be able to use the same memory palace multiple times for different kinds of information, and the way I can tell which version I’m using is which character is interacting with Snorlax at the first locus and how.]
[I would use proper paragraph indentation instead of breaking between each, but it would appear that particular feature is not supported here.]
[Listening to Claire de Lune right now. Timeless classic. That and Gymnopedie are my two current fav. classical songs.]
Gotta get ready for work now. Locus #3 and possibly more after work. The closet in the far left corner of the room. Idea- what if instead of starting numbering over at each palace, I just continued the- no, can’t do that. Too many palaces connected in too many different places to keep the chronology straight. Damn it, I don’t have time to sit here and proofread this wall of text. Ok, gotta go. Ciao!