European Roulette Wheel and its numerical order of numbers

On the European Roulette wheel as there are 37 numbers. In total there are actually two numbers opposite each and every number on the wheel (i.e. 180 degrees across any given number on the wheel). The PAO system with the 37 different numbers being represented by 37 different Persons one side of the wheel /and the corresponding Actions and Objects of other persons’ Actions and Objects 180 degrees across from those numbers works best but I’m starting to think that pegging all the people (Dominic cast of characters) with sequential number pegs to denote their position is probably a little redundant*. Something that I thought about to effectively differentiate those pesky Red numbers (which are both odd and even) and those pesky Black numbers (which are similarly both odd and even) is to use say a Dominic system for all Red numbers (both odd and even) and a Major system for all Black numbers (both odd and even). This would mean that there would be an alternation between Dominic system characters and the Major system characters around the wheel with the exception of the zero which I will image as a Green Octopus for ease of reference. I notice the pattern that you referred to where the wheel is as close to balanced as possible with Low Reds one side of the wheel and High Reds on the other side of the wheel. The Blacks work in a similar fashion which means High Reds and Low Blacks are paired one side of the wheel with Low Reds and High Blacks on the other side of the wheel. I was never aware of that pattern till it was pointed out to me.

  • The reason I am suggesting this redundancy is because thinking of the roulette wheel as a type of hikers compass North, South, West and East. One can push any number of the wheel to take the spot of True North. Every other number on the wheel is then set relative to that position. Is the suggested pegword system that I was originally using analogous to a memory palace? (I know that my pegs: Tie (1), Noah (2), Ma (3), Rye (4), Loo (5), Shoe (6)… Match (36) + Zoo (for Zero) are not strictly speaking ‘loci’ but to my mind the way I was using those peg words surely qualified them as a memory palace too. Anyways in the tradition of Barbara Oakley (“A mind for Numbers”) I am going to put myself into my ‘diffuse’ mode and sleep on this roulette challenge. Perhaps tomorrow something different will come up so that I can simplify what is proving to be a challenging system to work with??

Why are you still trying to encode this information with mnemonics? I mean I already mentioned the logic for red and black above but let me try and do it in a more elaborate way.

The numbers on the table are split into high and low, that is to say [1…18] is low and [19…36] is high. The first number in both ranges (i.e., 1 and 19) is red and odd. This is true for the first half of the set in both cases [1…10] and [19…28]

Every time a number between 1 and 10 or 19 and 28 is odd, it’s also red. All other number are red if they are even. Or if you prefer, all other odd numbers are black. The “math,” if you even want to call it that, is not difficult at all and can easily be “calculated” on the fly for any number, wouldn’t you say? There is really no need to encode this information with mnemonics.

Thank you Bjoern, I see what you are referring to now by the rule you have stated. I would just rather rephrase it: “Odd numbers from (1 to 9) and Odd numbers from (19 to 27) are all Red”. Then one needs only add the additional piece that: “Even numbers from (12 to 18) and Even numbers from (30 to 36) are all Red too”! That is definitely a pattern or logic to colour coding that I missed first time round. Thank you for pointing that out again. Obviously all other numbers that don’t fit the stated parameters are all Black with the notable exception of Zero which is Green.

@fred2 I’ve posted how I’ve memorized the roulette wheel before using a memory palace…

…if fact, I had it set up the way Josh describes. Maybe this helps you in figuring out how you want to encode this information for yourself.

Let me know if there’s a new for any sort of clarification or you want to hear more details about the setup.

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Every other low is red 3-12-7-18-9-14-1-16-5.
From zero in the other direction
15-4, 2-17, 6-13, 11-8, 10 black.
( Pairs sum to 19. )
Noted; 5 and 10 opposite zero.

edit
section wrong and deleted
thanks bjoern.gumboldt

would start with learning these two groups of 9 numbers. You may end up using the numbers on the wheel to learn the system as much as you use the system to learn the numbers.

Red ( e. g. 451 roulette ) is good in memory visuals. I dealt in Vegas.

BTW
to the best of my knowing tracking the ball to gain an advantage is no longer a human endevor, rather a very sophisticated elaborate and high tech cheating scam

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I assume that’s a typo and you mean 5, not 6

Sure, there’ a pattern there in what you describe, but why not simply follow…

…isn’t that a fairly simple rule to follow? Makes it easy to spot the 5/6-typo above as well… and of course, everything that isn’t red is black… except for the zero of course.

I suspect everyone here can easily learn remember and visualize nine numbers on the wheel; almost impossible not to if you watch the wheel in action.

Is a memory systems approach to this problem counter productive for such a simple task. Is a direct approach faster to learn and recall?

If you want to memorize the days results and seek a pattern sure.

This is a memory forum and there are techniques to use with or without pegs, links and palaces. I would visualize the wheel, it is a thing of beauty.

And if this simply does not do all you want, then apply a palace to enhance recall.

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