# Speed cubing CFOP Palace

**URL:** <https://forum.artofmemory.com/t/speed-cubing-cfop-palace/99034>\
**Category:** Speed-Cubing\
**Created:** [December 17, 2024, 5:25pm UTC](https://forum.artofmemory.com/t/speed-cubing-cfop-palace/99034 "2024-12-17T17:25:58Z")\
**Posts on this page:** 3\
**Page:** 1

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**Author:** ![westbury08](https://forum.artofmemory.com/user_avatar/forum.artofmemory.com/westbury08/32/8065_2.png) [@westbury08](https://forum.artofmemory.com/u/westbury08)\
**Post date:** [December 17, 2024, 5:25pm UTC](https://forum.artofmemory.com/t/speed-cubing-cfop-palace/99034/1 "2024-12-17T17:25:58Z")

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CFOP Palace

This system will explain the minute details of creating a memory system for your algorithms. Whether you have just started memorizing algs, would like to modify your old ones, learning a new system all together, or I also recommend this for having a tangible connection while reviewing your PAO (buy or borrow a cube if you don’t have one).

Notation:  
41 R  
42 R’  
43 R2  
44 R2’  
45 r  
46 r’  
47 r2  
48 r2’

same concept for L F U B D:  
L 50’s  
F 80’s  
B 90’s  
D 10’s  
U 70’s (just because they’re available to use)  
Slice moves:  
M 31  
M’ 32  
M2 33  
S 34  
S’ 35  
S2 36  
E 37  
E’ 38  
E2 39  
rotation have a similar concept and we’re left with 2 double digit groupings left: 20’s or 60’s. My case is 20’s  
21 x  
22 x’  
23 x2  
24 y  
25 y’  
26 y2  
27 z  
28 z’  
29 z2

you could just as easily use the first rotation R L U F B D as 40 50 70… though I personally started with 41 51 71…

I haven’t used slice moves such as S2’ nor rotations inverted such as x2’ as these would take up 4 numbers as opposed to 3, which are more symmetrical as sets of 3 can help us “jump” from one type of move to another within the same “domain” with ease.

The next step will be to find a 21 loci palace and start placing PLL case names. As you begin recognizing cases, this will the the place to eventually add some tips such as direction (facing right, left, upside down) or basic shapes: my F perm is the F person wearing skis hence the edges and corners swap parallel to one another.

One thing you will immediately notice is that it’s super easy to find memory palaces as you only need 3-5 loci per alg.

I recommend to start broadly do the prep work before diving straight into your coding. First you will need to name your cases. My examples are:  
Aa- Aargau - a place in Switzerland - A friend I know from Switz - Location I met him, or am familiar with him from.  
Jb perm - JB friend - place I hung out with him  
Z perm - Zain - Friend/business partner - Place I’ve worked with him

At this time think of what 5 loci would be associated with each.

My associations are based on their case names which is generally as simple as a single letter, though permutations such as G are slightly more complicated, though still easy to recognize.

Ga - Georgia - Friend from Georgia - Their house I’ve been to.  
In these very similar cases and specifically the G perms, I keep the headlights to the left and recognize where the 2 block is located. If it is in the front, the PLL image (21 loci) will be particularly located in the front of something in the environment. Front is on a front bench coincidentally, though Front Right is particularly at the front right of a recessed window so it will indicate what position to begin.  
Ra is a Scythe facing upright and facing to the back as a grim reaper would hold it, whereas Rb is a hockey stick laying down flat and my friend Robert is bench pressing it in a specific room.

Again, starting from your PLL 21 location palace, transport to 5 location palace.

Robert or Rb I’ve associated with a friends house. These 5 loci are simply the Street, gate, door, and inside of the house.

now that you have encoded broadly, we can start decoding the algs.  
T perm - R U R’ F R’ F R2 U’ R’ U’ R U R’ F’  
Mr T on rollerskates (PLL palace)  
Rollerskating rink

1. Box office
2. rental
3. vending
4. bench
5. rink

According to the PAO system we’ve linked to:  
R U R’ F R’ F R2 U’ R’ U’ R U R’ F’ translates into  
41 71 42 81 42 81 43 72 42 41 71 42 82

You will notice as you encode these algs, you will not use the same rotation twice. this is very useful and easy for recall as you’ll be able to tell yourself. “oh, I just used 72-Can therefore the succeeding rotation could not be any Person in the 70s.” 99 percent of cases work this way, or you can modify your alg s needed

Another thing you will eventually notice and you can modify as you familiarize yourself with triggers is that you can encode these 4 chuck sequences as opposed to your initial 3 chunk PAO.

If you’re adventurous or visionary you can use trigger names that are already in place such as Sexy, Sledge and the like and slightly tweak them for similar 4 sequence chucks.  
R U R’ U’ is one sexy person  
R U R’ U is another  
R U’ R’ U’ is a third

a second option would be to have a PAAO system in place where every trigger can be encoded precisely.

You may notice that these continual PAO’s start to blend as we become familiar with them and they can take on a simpler image. for instance: U’ R’ F, 72 42 81, Kane Raining Foot, now become Kane the wrestler always wears red, and now he takes on Red Rainboots. This is simpler to imagine and easier to access. This simplified image will now be located continually throughout your journey.

OLLs were a lot harder for me to name, though I was able to find associations with a little work. I used some that are already in place, though some others I had to be creative. the small lightening bolts became Stilts. I played with Stilts as a child with my dad \> locations I’ve spent time with my dad (4 stilts/locations).

the Naming part was the hardest for me. As I identified Stilts, I had to then distinguish which stilt according to the top layer. I rotated the top face as the bottom section of the stilt was on the outside \> I associated logically this is how stilts are used.

as you will notice, the side facing yellows (white cross on bottom) seem to be in no order whatsoever.

letter each sticker starting from the top left piece all the way around to the middle left clockwise.  
A - Left side Left piece  
B - Back side L piece  
C - Up side L piece  
D - B side Top Edge piece  
E - Top side Top Edge piece  
F - B side R Piece

In the previous example we had Stilts, associated with dad, now we have our starting position (leg facing down and outside) now we can “count” our letters. for OLL 8 our letters on the top face (starting with the top left piece) will read:  
“A E F J M N P S”  
I distinguished that the letters that are distinct between the 4 cases for this example are A and J. AJ - Apple Juice - Grandma’s house (his mom/my association).

If you haven’t clearly done so already, in your OLL palace (57 locations) you should place all of your distinguished case names. Grandma with apple juice, ect.

I hope I have thoroughly explained this system. This is much less error prone than random digits and cards as there are only a few possible outcomes of the next rotation.

Good luck cubing! may we all get 1LLL down soon so we can drop those times and beat records.

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**Author:** ![fred2](https://forum.artofmemory.com/letter_avatar_proxy/v4/letter/f/a88e57/32.png) [@fred2](https://forum.artofmemory.com/u/fred2)\
**Post date:** [December 19, 2024, 9:27am UTC](https://forum.artofmemory.com/t/speed-cubing-cfop-palace/99034/2 "2024-12-19T09:27:39Z")

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I am not a cuber and therefore I am light years away from ever being able to be a speed cuber. What would be nice however, is to know a quick and neat set of “cube moves” to put a 3 x 3 cube into its “solved state” with accompanying mnemonics to recall each of the steps from:

1. 1st layer edges
2. 1st layer corners
3. solving the 2nd layer
4. solving the last layer

Does anyone have such a system?

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**Author:** ![Hari-P](https://forum.artofmemory.com/user_avatar/forum.artofmemory.com/hari-p/32/20048_2.png) [@Hari-P](https://forum.artofmemory.com/u/Hari-P)\
**Post date:** [December 20, 2024, 7:44am UTC](https://forum.artofmemory.com/t/speed-cubing-cfop-palace/99034/3 "2024-12-20T07:44:55Z")

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The best I’ve found is to use stories (works really well for children).  
Of course it’s not the quickest and I guess speedcubers find it super inefficient.  
Like this: [https://www.rubiks-cube.fr/](https://www.rubiks-cube.fr/)  
(Sorry it’s in french, but I’m sure you can invent your own stories with the moves, it’s the best illustrated page I know)  
Then there are other pages to do pretty patterns on the cube. (Again nothing to do with speedcubing)
